Dear Esther is an exploration driven game set on an uninhabited island. There is very minimal gameplay involved in Dear Esther, and the only thing a player can do is move around the deserted island. There is no fighting, shooting, dodging bullets, running away from danger, quests, solving puzzles, or any challenges or goals present at all. Instead this game calls forth some poetic fragments of narration which reveals itself to the player when they further explore the island.
The narration will make little to no sense at all to the player due to it’s disjointed and disoriented nature. It’s story-telling is not only told through the narration, but it is focused on symbolism as well so take note of that fact if you decide to play this game. Dear Esther is not your typical game, and it is definitely on the artistic side of gaming. Don’t expect any real gameplay here if you decide to buy this game or you will be disappointed. Instead, if you love new experiments in gaming, or if you love the ways in which designers portray their narrative, then this game is for you. And please note that when I say narrative, I’m not talking about a super fantastic storyline that will keep the player’s eyes glued to the screen for the entire duration of the game. Instead, the storyline remains ambiguous throughout the whole game, and relies on the player’s imagination and interpretation.